RPGNET Tro Challenge 8
The content was held on the following thread on RPGnet where you can find the judges comments:-
http://forum.rpg.net/showthread.php?t=501991&page=1
These are the results of the 8h challenge on RPGnet, the first one initiated by Gene Freak to design a new roleplaying game in 2 weeks based on a set of ingredients. This challenge had just over two weeks to do the design in March 2010.
Each entry into the competition must utilize at least 5 ingredients and
must have at least one System Constraint, one Genre Blend, and one
MacGuffin. Also, entries must include a title page with the following
clearly stated: Title, Author's name, RPG.net screen name, and
Ingredients used.
Ingredients
System Constraints
- A
"roll-and-keep" dice pool where the dice that aren't "kept" still have
mechanical significance.
- A mechanism whereby there is a gamble to go higher to get a better
result with a potential to bust and fail.
- Character creation does not allow characters to have access to all
attributes. They must choose which ones not to have values in.
- Character Creation is done as a group, involving a round-robin
creation system.
- Character creation is done by answering multiple choice questions.
- Does not use numbers to represent skills or attributes in any way.
- Each game has a limited
resource that determines when the game ends.
- Mechanics must use different die types for specific action types.
(i.e. d6 for social, d8 for combat, d10 for magic). May be different for
each character.
- Must use an non-traditional character advancement system. No
experience point system of any kind.
- Physical and emotional healing occurs only through alignment/code of
conduct based deeds.
- Resolution by dice pool built around matches, runs, and a targeted
number. Build matches (doubles, triples, etc.) to get one type of
result, runs (1-2-3 or 2-3-4-5, etc.) to get another type of result, and
pull as many of one specific number out of a roll as you can to succeed
at a special maneuver.
- Resolution uses two dice that are added together for the total
(2dX). If the roll is successful, one die is then used for degree of
success while the other is used for time taken.
- System must have requirement for players to switch characters
mid-game, either a new character or another player's character.
- system must use colors as a meaningful requirement for character.
- System of Kharma whereby a character's actions somehow come back to
reward or haunt them.
Scoring: You will be judged on how you applied the
concept & spirit of each chosen constraint. How inventive are they?
How functional are they in play? How fun are they in play?
Genre Blender
You must pick two of the following genres and combine the tropes listed
to create your game. Picking additional ingredients from this category
means adding an additional genre, and its tropes, to your setting (i.e.
two ingredients from this category means three genres combined).
- Brave
New World (Exploration of exotic locals, Mysterious discoveries,
Unexplained phenomena)
- Dark Ages (Collapse of an empire, Anarchy reigns, Decline Of culture
and knowledge)
- Espionage & Intrigue (Nations on the brink of war, Information =
power, Words are as
deadly as weapons)
- Fairy Tale (Fantastic magical people/creatures, cunning overcoming
brute force, Moral of the story)
- Modern Occult (Magic is real but veiled from the mundanes, Magic
equals power, Power corrupts the unwary)
- Monstrous PC saga (Cool
inhuman powers, "I am not a monster!" Angst, Living in secret from the
mundane world)
- Mythological (Meddling Pantheon Of Deities, Mythical Questing Heroes
,
Legendary Supernatural Creatures)
- Pirates (Live free or die trying, Swashbuckling, morality is in the
eye of the beholder)
- Pulp Adventure (Heroes
& villains are larger than life, Characters are danger magnets, Good
vs. Evil with no gray areas)
- Punk (Dystopian society, Body modification/implants, lack of moral
center)
- Space Opera (Grand cosmic scale, Individuals against an empire,
Common fantastic technology)
- Steam Fantasy (Implausible alternative technology, Society revolves
around innovation, Order vs. Chaos)
- Survival Horror (Civilization has fallen, They are coming to get
you, Think fast or die faster)
- Vehicle Action (Fantastic vehicles capable of implausible feats,
Reputation means everything, To the victor goes the spoils)
- Western (Harsh life on the lawless frontier, Shoot or give up the
gun, A man lives or dies by his word)
Scoring: You will be judged on whether you included all
of the selected genres/tropes and how well you made them mesh together
into a cohesive, enjoyable game. Originality will also be a factor as
some combinations have been used, and abused, many times.
Driving Force, A.K.A the MacGuffin!
There are many well written games with rich
settings that have a universal problem: "OK, so what do characters do
in this game?" Not so for this competition! This ingredient
requires that your game have a clearly defined MacGuffin for your game.
This is a motivating plot element that is used to drive the game's story
and will heavily influence the world setting. Think of it as a spicy
seasoning used to flavor your Genre Blend ingredients. The basic
definition of a MacGuffin (at least for this competition) is a single
statement that provides characters with a clear, overarching goal.
Here are several MacGuffin examples, feel free come up with your own.
- Deciphering
an ancient, apocalyptic prophecy.
- Discovering the lost magics of the long dead sorcerer kings.
- Getting the pie away from the ork.
- Healing the land before all is lost.
- Hunting the last of the dragons.
- Scour the lands for the 1001 shards of the Holy Crystal.
- Searching for the lost god.
- Seeking a way back home.
- The quest for the Holy Grail.
- Trying to reunite the eight lost artifacts of the realms.
Scoring: You will be judged on how clearly and cleverly
the MacGuffin is depicted. How well does it mesh with the other
ingredients you have chosen? Does it make the game more interesting?
Miscellanea
You are not required to use an ingredient from this category.
- Characters
must be simple enough that all of the necessary information (a.k.a. the
character sheet) will fit easily on one or both sides of an index card.
Minimum text size: 12 pts., and ease of use will be heavily critiqued.
- Characters' skills and abilities are recorded using a Crossword
Puzzle style grid.
- Game must focus on short term play only (1-3 sessions). It must not
allow long term play.
- Game requires the use of pieces from a traditional board game, other
than dice.
- Random Game Construction! - If you choose this ingredient, you MUST
declare so by Sunday, March 7th. Then the head judge will publicly
assign you two Randomly generated System Constraints & one Randomly
Generated Genre Blend. You then must add a MacGuffin of your choice. You
may not add any additional ingredients.
- The entire game, sans title page, must be exactly 8 pages long, no
more or less (4 sheets of letter sized paper, minimum font size of
10pts). The use of this ingredient will be heavily critiqued as to
whether it complements the game's overall
design.
RPGNet Author
|
Game Link
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Description
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Reidzilla Marking
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DMSO Marking
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Cardinal Ximenes
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Starry Deep
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A game of Fairy Tale Pirates in Space
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65
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ODDin
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Course_Red
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Space Pirates in the Solar System afflicted by a Virus
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62
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Sabermane
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Dead Men Pull No Punches
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People brought back to life to stop the Nazi's getting an ancient relic
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80
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Devlin1
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Tales of the Glass Slipper
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Faeries tracking down renegades in the modern world
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89
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