RPGNET Tro Challenge 9
The content was held on the following thread on RPGnet where you can find the judges comments:-
http://forum.rpg.net/showthread.php?623604-TRO-Challange-Game-fu-9-You-cannot-Defeat-my-Resplendant-Pheonix-Style1
These are the results of the 9h challenge on RPGnet, the first one initiated by Gene Freak to design a new roleplaying game in 2 weeks based on a set of ingredients. This challenge had just over 10 days to do the design in May 2012.
Each entry into the competition must utilize at least 5 ingredients and
must have at least one Fan Favourite, one Wish List, one Forbidden Genre Blend (containing two genres from the list), and one
Needs More Love. Also, entries must include a title page with the following
clearly stated: Title, Author's name, RPG.net screen name, and
Ingredients used.
Ingredients
Fan Favourites
- Stunting: As seen in Wushu and Exalted, the better you describe your action, the more it's worth.
- Character
Concept as Character Sheet: As seen in FATE and it's many variants. The
description of the character influences your capabilities, rather than
the other way around.
- Shared Narrative Control: As seen
in Mircoscope, Mythic, Wushu, Donjon, and others. Not necessarily
GMless, but all players have some sort of input on the story.
- Relationship
Mechanics: As seen in Smallville and Dogs in the Vineyard. Sometimes,
who you know and what you'd do for them is more important than what
you're actually capable of.
- Character Creation as it's
own game: As seen in Traveller and Burning Wheel. It doesn't have to be
the Lifepath system of Traveller and the Character Burner.
- Behavior
Based refresh. As seen in Dying Earth, World Of Darkness,
and(debatably) FATE. You've got a vital resource, be it HP, Rerolls, or
your Stat, that can only be refreshed by taking certain actions in game.
Needs more Love
- XP: It doesn't matter if you dislike the Zero to Hero
climb they imply, don't enjoy the character climb treadmill(hey, new
stuff. I just got used to the old stuff), or just think they don't come
fast enough. Experience Points are about rewarding the players more than
rewarding the characters. What can you come up with?
- The
Standard Fantasy/Space races: Okay, so you've got a multiple
species/races setting. What are they? The tough guy, the smart guy, the
fast guy, the boring middle-ground humans. Yawn. You can do better. We
have faith in you. If you're going to have them, make them matter.
- Gallons
of Dice: I like dice as much as any other guy, perhaps more so. But
often times, there's not a lot of point to systems that make you roll
ten, twenty dice. And there isn't a lot of point to requiring a Chessex
pound with all it's variations. But rolling a lot of dice feels good.
Give it a point.
- Attribute/Skill Divide: You see it all
the time. Learned and natural capabilities are separated, again and
again. Why does it matter if you're really strong, and that's why you do
damage, rather than being trained at it?
- Damnation
Meters: Morality, Sanity, and so on. You do something wrong, you get
dinged. You hit bottom, you become unplayable. What makes this different
from HP? Why should we care? Most times, it feels tacked on. Make it
matter, make it powerful.
- All Decked Out. For one
reason or another, we as a hobby seem to have a love hate relationship
with card mechanics. Simply using cards instead of dice tends to get
panned, using card game like resolution mechanics even more so, and yet
games which use a Tarot deck are almost universally beloved. Cards
containing powers are just as love it or hate it.
- Character
Pool. We all get attached to characters, there's that feeling of
ownership. Thus games where no one really owns a character tend to be...
less than well received. Whether it's a folder full of pregens or the
players make them and pass them around, people don't seem to be quite as
enthused by it as something that's Theirs.
Wish List
- Play By Post: Sometimes you just can't get everyone on at the same time.
- Personal Horror: Sometimes, you just want your character to suffer.
- Hot
Blooded Action: Death spirals are interesting, but what about the
opposite? As the situation gets more desperate, your power goes up.
- Scale
differences: How do you resolve conflict when you've got a player
trying to punch a government in the face? How about man vs Godzilla?
- Minimal Prep: Take a table, roll, and go!
- Multiple characters per player.
- Games for 1-3 players
- Dynastic Adventures
- Unskilled Aid: Involving the whole party in "niche" activities, like scouting or hacking.
- Adventure Creation System built in.
Forbidden Genre Blend
- Superheros without the Costumes
- Spies without the Guns
- Fantasy without the Dungeon Crawls
- Cyberpunk without Corporations
- Survival Horror without Zombies
- Sentai Team Without Transformation
- Mythos Without Insanity
- Space Opera without Robots
- Crime Drama without Police
- Medieval without Knights
RPGNet Author
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Game Link
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Description
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Inkyhat Marking
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Reidzilla Marking
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Gavken Marking
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the_Seraph
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FirefliesintheNight
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A game about ordinary people who’ve been given a shot at greatness. But there is a price for this power - it drastically shortens the users lifespan
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Random Interupt
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FortheRealm
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Spymasters fight a game of words, misdirection, theft and assassination,
not for gold or glory but in service of the realm, because someone has to.
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ExtraKun
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Spellforged
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An epic high fantasy game about the descents of the God Kings called the Spell Forged
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Gryffudd
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HeroesofCthulu
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Heroes of Cthulu
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